- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
Patent holdings for IPC class A63F 13/428
Total number of patents in this class: 869
10-year publication summary
58
|
82
|
98
|
137
|
126
|
97
|
82
|
93
|
60
|
26
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Nintendo Co., Ltd. | 3001 |
89 |
Sony Interactive Entertainment Inc. | 5162 |
78 |
Microsoft Technology Licensing, LLC | 51439 |
57 |
Sony Corporation | 32931 |
32 |
Gree, Inc. | 704 |
28 |
Magic Leap, Inc. | 3028 |
28 |
STEELSERIES ApS | 321 |
25 |
Universal City Studios LLC | 2218 |
23 |
COLOPL, Inc. | 272 |
21 |
Disney Enterprises, Inc. | 6012 |
13 |
BANDAI NAMCO Entertainment Inc. | 457 |
13 |
Sony Group Corporation | 10730 |
13 |
Google LLC | 38759 |
12 |
King.com Limited | 787 |
10 |
Sony Interactive Entertainment LLC | 1946 |
10 |
Valve Corporation | 586 |
10 |
Snap Inc. | 4604 |
9 |
Centurion VR, Inc. | 11 |
9 |
Samsung Electronics Co., Ltd. | 131630 |
8 |
IGT Canada Solutions ULC | 1098 |
8 |
Other owners | 373 |